Acoustic Imaging - Beamforming

Beamforming is a method of mapping noise sources by differentiating sound levels based upon the direction from which they originate. The method is very quick, allowing a full map to be calculated from a single-shot measurement. It also works at high frequencies.

The innovative Brüel & Kjær wheel arrays can be used with PULSE Beamforming to produce acoustically optimal results while maintaining maximum ease of use and handling.

PULSE Beamforming software is centered around an easy-to-understand tree structure where all measurements and calculations are represented. From there, drag-and-drop functionality allows you to plot results in both 2 and 3D. In addition, results can be superimposed on an image of the measured object.

Uses

PULSE Beamforming has the following primary uses:

  • Noise-source location
  • Mapping of noise radiated from medium- to large-sized objects such as vehicles, components and construction equipment
  • Sub-source power contribution analysis
  • Remote measurement in environments where it is difficult or dangerous to measure close to the source, for example, in wind-tunnels
  • Mapping of higher frequencies than standard noise source location methods

Features

  • Mapping of relative sound pressure and sound intensity contribution
  • Integrated camera
  • Intuitive documentation including animations using source image overlay
  • Well suited for large object
  • Medium to high frequencies (0.5 to 20 kHz)
  • Easy one-shot measuring process
  • Quasi-stationary option: RPM averaging
  • Transient option: Averaging in Time, RPM, Angle domains and listening to source points
  • Expandable with: STSF, Non-stationary STSF

Beamforming can quickly map both stationary and transient sources. Unique array design ensures “ghost image” free reproduction even in narrow bands
With synchronised map and spectral views, Noise Source Identification Type 7752 makes it easy to explore the source behaviour in terms of frequency and position
Slice wheel arrays are numerically optimised for performance with both STSF and Beamforming
Working like a camera, beamforming can map large objects from a distance

 

 

 

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