Simulation of realistic background noise using multiple loudspeakers

Simulation of realistic background noise using multiple loudspeakers

Whether walking down a street, or multi-tasking with our phone on ‘speaker’, we expect clear voice transmission. Sophisticated signal processing enhances our speech above background noise, but which method is best to test this capability?

To pinpoint our voices in noisy environments, modern telecommunication devices use multiple microphones and algorithms to process the signals. Factors like the time difference between the signals allow the location of their origin to be triangulated. As designers continually refine these algorithms, evaluating them requires more realistic, spatially accurate reproduction of background noise, to create reflective test conditions.

simulation-of-background-noise

Different methods exist for testing performance in background noise, using multiple loudspeakers that preserve the spatial sound field. They are the four-loudspeaker-based method as described in ETSI EG 202 396-1, higher-order ambisonics (HOA), and matrix inversion methods.

HOA optimizes the reproduced sound at a sweet spot in the centre of the array with the radius determined by a spherical microphone array, which is used to derive the spherical harmonics decomposition of the reference sound. The four-loudspeaker-based method equalizes the magnitude response at the ears of a head and torso simulator (HATS) for sound reproduction, while the matrix inversion method optimizes the local sound field around a few target positions.

This white paper documents an investigation contrasting the following five methods for the reproduction of background noise:

  1. ETSI EG 202 396-1
  2. Higher-order ambisonics
  3. Matrix inversion method
  4. ETSI TS 103 224
  5. Matrix inversion method optimized for a specific device

For each method, the quality of the reproduced sound was evaluated both objectively and subjectively, at microphones close to a device under test and at the ears of the HATS. A listening experiment evaluated the perceived quality of the sounds at points where telecommunication devices would be placed, around the head.

> Read the full white paper